Call of Duty: Black Ops 4 players already discovered several secrets and Easter eggs in the game’s Zombies mode including how the music can be turned on within the “IX” map.
On the ship's flight deck, you will see two VTOLs with their doors open. Look for a small opening, where an item sometimes appears.
Eventually, you will meet and rescue a scientist.Shop for "call of duty black ops - zombies soundtrack" in our Amazon CD Store (1) There's a problem loading this menu right now. Learn more about Amazon Prime.
Then, enemies will start appearing. After killing the enemies, go to the room that has opened up at the other end of the room you are in.
The room is directly opposite from where you are supposed to turn the keys at the same time. The intel is on a desk directly across from the entrance to the room. When the meeting ends inside the cave, look to your right before leaving.
The intel is up against the wall, near three NPCs.Hug the wall it does not matter which way you go to find the intel on a crate. Work together with three players to try different combinations. The second is up the stairs from the prison. After purchasing the LSAT, it will cause a trapdoor to open, immediately dropping you into the mines.
While on the horse, you will cross a lot of red flags marking ammo and weapon caches. Look for a red flag with a weapon crate behind it, and a giant rock sticking up behind the flag. The intel is at the base of the flag. When you are ordered to take back the ammo dump, go back to a large ravine, with wood bridges stretching across it.
Before the first of these bridges, look for a small path leading up to a raised rocky area. Go up the path to find a cave. Look to the right of the cave entrance to find the intel. Time And Fate When you are controlling Raul, go to the back of the burning barn, and look behind the wagon to find the intel.
When you begin the assault on the mansion, look to the right to see a bell tower. There are two ladders leading up to the top. Climb up both ladders to find the intel about halfway up the second ladder. Jump off the second ladder to reach the small floor with the intel.
In the underground area, you will pass through a sunken drug lab full of cocaine. Inside, look to the far left side of the room to find an entrance leading into another small room with the intel on the right side, on a bench.
This intel is in the room you start in. Just look to the right, and you will see it against the wall. After opening the gate and dodging the bus, look right for a small alcove with the intel on the ground.
Once you sneak past the drones and are out of the water, just walk straight to find the intel ahead. After having your eyes scanned, go to the far right end of the server room. The intel is on a desk, just right of the elevator. Once you are in the mall, look to your right as you pass a set of stairs for a store called "d'HO".
The intel is behind the service counter in the store. Once you go outside, past the bar, stay to the right side of the zone. Hug the walls, and look for a small kiosk with a computer. It is a few feet in front of a neon sign that says "LKH" on it.
The intel is next to the computer. Suffer With Me After entering the warehouse through the skylights, cross the catwalks, and enter a small room with stairs leading down. Before going down, look to the left to see shelves against the wall with the intel on once of the shelves.
When entering a large open church area of the slums, look for a red building on the far left side of the slums with a large hole in the wall, and a burning dumpster outside of it. The intel is inside the building. The building with the intel is also near a red building with a white sign that says "Gran Fans Herramientas".
When entering the next building, there will be a cutscene. The intel is just ahead in the next room, sitting on a metal table. When the mission begins, do not exit the large courtyard you start in. Instead, look for stairs leading up into the tower on your left, before reaching the streets.
Go up the steps to find the intel on the floor. Once you gain control of the drones, go through the alley. Once you go around a corner, there will be an enemy shooting at you from a window. The intel is in that room on the floor in the back left corner, behind some boxes.
You will need to be standing on the boxes to get the intel. Once you get out of town and are on the cliffside, there will be two white houses. The intel is on the roof of the second house. Go up the exterior staircase on the right, and follow the outside balcony around to find a ladder to the roof.
The intel is on the left side of the roof. Once you reach the bridge of the ship, you will be able to take control of turrets. Look for the intel on a desk near the windows, on the right side of the room. After you find Briggs, you will reach a room full of computers. Stay along the right side wall.
There will be a staircase on your right. Go up the stairs, and the intel will be on your right on a small table. On the ship's flight deck, you will see two VTOLs with their doors open. Look in the second VTOL the last plane; 63m from your objective to find the intel.
Directly across from that sign is an exploded SUV, near a bus. The intel is on the ground next to the SUV. Once you get out of the truck you were driving, go into the first doorway of the first building on your left. Once you are in the building, turn right. You will see a desk on your left with computer monitors on it.
The intel is on the desk. Go to the mall on your left, with a large "Dale's Jewelry" sign outside the main entrance. Go up the stairs to find a t-shirt kiosk that says "Wes's" with the intel on the bottom shelf. Once you leave the area you start in and go up a level, go to the right, and look ahead for a two-story building with a "27" on the side.
Go upstairs in that building to find the intel on a desk on your right.
Once you reach the control room with a lot of computers and giant screens on the walls, go up the middle set of stairs. Once you go up three short levels, go down the aisle on your left. The intel is on a desk to your left, next to a computer monitor.
When you reach a circular room that has two staircases going up and two staircases going down, take one of the staircases down. Hug the wall it does not matter which way you go to find the intel on a crate.
Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection. Atari Easter Egg While playing on the Nuketown map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds.
The mannequins spawn randomly each time. It is much easier to do this with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it. Interact with it to play four different Atari games: You will remain invincibile while playing the games.
Avenged Sevenfold Easter Egg Successfully complete the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.
Celerium, you will start facing an objective above a bunker entrance at the beginning of the mission.
Turn around, and hug the left wall. After going a short distance, there will be a small cave on the left. Inside the dark cave is Thor's Hammer embedded in rock. Use the thermal scope and flash bang grenades to see the hammer's outline since the cave is very dark. You cannot pickup the hammer. Secret song in Buried "Vengeance" DLC Find the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.
Once you activate all three teddy bears, the "Always Running" secret song by Kevin Sherwood and Malukaha will begin playing. The first teddy bear can be found after dropping into the cave and sliding through the passage.
You will land near a Quick Revive machine. Just as you land, turn right, and look in the dark corner to find it. The second teddy bear is inside the candy shop. Open the point door to get inside, and look inside the barrels straight ahead.
Most are empty, but one near the center is full of candy. Just left of that barrel is the teddy bear. The third teddy bear is located inside the haunted mansion. The only way to reach this area is with the help of Leroy the mutant hillbilly, which you must free from the prison and give booze to get him to go on a rampage and destroy the gate leading to the haunted mansion.
Enter the room downstairs with the perk machine, and look in the dark corner by the bookshelf and love seat to find the teddy bear. Secret song in Die Rise "Revolution" DLC Find the three hidden teddy bears on the Die Rise map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.
Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found by, starting from the first spawn point, turning left as you exit the double doors with the dragon statues, and jumping down through the broken wall into the wrecked stairwell.
Cross the interior room to the shelves opposite the stairs into the store. The teddy bear is on a shelf, above a fallen mannequin. The second teddy bear can be found by taking the stairs into the fallen chunk of skyscraper that is left upside-down. Climb up the red beam to the upper floor right of the stairs leading down.
The teddy bear is sitting upright near the ledge. The third teddy bear can be found by crossing the building gap to reach the power room. Look inside the concrete sweat shop full of sewing machines.
As you enter through the double doors, from the ruined side of the skyscraper, look for a desk lit by a lamp on the left wall. The teddy bear is under a sewing machine, covered in blood. Once you activate all three oil cans, the "Rusty Cage" secret song by Johnny Cash originally performed by Soundgarden will begin playing.
The first oil can is inside the library, in the back right corner. Look on the shelves for a dark canister. The second oil can can be found inside a small infirmary on the way to the roof.
Look on the desk for a can leaning against the wall, across from the bath tubs. The third oil can can be found by going outside on the dock with the boat, and looking for the Tommy Gun purchase location on the outer wall, then go left and straight down.
Follow the chain link fence to find the oil can hidden behind a tall wooden crate. Take the steps down to the showers, and unlock the door to the Citadel tunnels.
Go down the steps, and break open the lock protecting a digital number display. Then, enter the Afterlife by using the electricity box at the top of the spiral stairs. Use your attack to enter a code into the display at the bottom of the steps.
First, enter "" as a code, then enter "" as a code. The "Where Are We Going? Secret song in Nuketown Zombies Find the three hidden teddy bears on the Nuketown Zombies Nuketown map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.
The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front.
Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it. The third teddy bear is upstairs, in the yellow house opposite the sign.
Go up the stairs, then turn around to find a bunk bed. It is on the top bunk. The first is located in Freigh's head the robot over the church. The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks.
The third one is in Agartha, near the fire staff portal. Secret song in Origins "Apocalypse" DLC Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing X until you hear a sound.
Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door. The second green rock can be found by leaving the starting area and going toward Generator Room 2. Follow the route to the workshop through the trenches, and locate the sign that points to No Man's Land.
Unlock the bunker door, go upstairs, and search under the bunk beds that are against the wall.
The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. The rock is hidden near some crates that are in a corner of the map to the left of the Excavation Site.
Secret song in TranZit Find the three hidden teddy bears on the TranZit map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. The first teddy bear is on a bench, in the bus station right near where you begin.
The second teddy bear is on the farm the third stop on the bus ride. Go upstairs, and look on a blanket to find it. The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased.
Deadshot Daquiri perk in Zombies mode In Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk increases the head shot multiplier. Quick Revive perk in Zombies mode In Zombies mode, revive the same teammate at least fifteen times in the same round.
If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in Zombies mode. If its foot is lit up, then shoot it. Allow the robot to step on you, and you will teleport inside the robot.
Getting the golden shovel and golden hardhat in Origins "Apocalypse" DLC Dig up several of the dig spots around the map. Once you get the golden shovel, dig more up to get the golden hardhat.
Burying the Panzer Solzat in Origins "Apocalypse" DLC To bury the robots that come after you with a claw and flamethrower, get it in a footprint location.
When a robot steps, it will bury him in the ground. You can then shoot and kill it. Kill enough zombies to earn points. Then, go into the elevator shaft, and wait until it drops down to the bottom floor.
Go through the dark hallway, turn right, and jump over the gap to the skyscraper ledge on the opposite side. Exit the room you land in, turn right, go past the door, and enter the concrete room with locked double doors.
Open the double doors with your points, then run straight ahead through the sweat shop. Against the back wall of the large room, there is a large switch. Press it to activate the power, and unlock all the benefits it enables.
First, reach the skyscraper containing the power switch by waiting inside the elevator in the spawn room until it drops down to the bottom floor. Go through the dark hallway, and jump over the gap to the next skyscraper.
There are seven spawn locations where the five items will randomly appear. Thus, check each spot around the map to gather all five parts: Look between the TV and the couch near the top of the stairs with the spray-painted arrow.
Right of the workbench is a cage. Look for a small opening, where an item sometimes appears. Near the power switch, on one of the sewing tables. Far right of the switch, look on the sewing tables bunched together.
In the kitchen, left of the workbench. Bottom of the stairs opposite of the workbench. On a table near a boiler, just as you jump to the skyscraper with the power switch. Once the five items are collected, the Sliquifier Wonder weapon will float in place.
The whole team can grab one. The Sliquifier can also be obtained through the Mystery Box. The Sliquifier explodes zombies in a single shot, and leaves behind a slick area on the ground that makes any pursuing zombies trip. Use the slick zone to bunch up five zombies, and kill them all in one shot to get the "Slippery When Undead" achievement.
There will be small creatures Denizens in the cornfield that jump on your head and claw at you. Deep in the cornfield you can find the first Zombies mode survival map from Call Of Duty: Once you buy your way out, or construct the turbine to open the doors, you will find a bus with a robot driver.
If you shoot him enough times, he will say "I hope you're sorry, asshole. The bus will stop, the doors will lock, and you will be stuck outside.All Zombie Game Over Songs w/ Cinematic (Nacht - Revelations)
The following is a list of the parts needed and where to find them: Once you get the bus running, you will pass by the diner after leaving the bus station and go through a tunnel.
The jet engine will appear about halfway through the tunnel. You must jump off the bus to collect it. It is a very large item, but it is easy to miss. On your way to the power station, you will pass through a farm with a large cornfield. Go deep into the cornfield to find the first Zombies mode survival map from Call Of Duty: Go inside to find the handle on the stairs in the far left corner, behind a table.
At the power station, you will be able to construct an electricity trap. Search the lower levels for the wire. It is in a small cabin past the cornfields, on the table inside.
To complete all the tasks required to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you do not have to worry about killing zombies while completing these requirements. Start at the Bus Station in TranZit.
First, construct the Turbine by grabbing the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take the parts to the workbench to build the Turbine. Escape the Bus Station, get on the bus, and ride it to the Power Station.
Zeus Altar Room — Located on the side of the statue base, right next to a mystery box, you will find the coin. Entrance — Located inside of a metal grate, you will find the coin when you face the entrance to the Arena spawn area.
The coins can be found in the following locations: Poop Deck — When facing the main ship, look towards the right side of the ship for a large roll of wire.
The coin can be found between the wire and the wooden crate. Lower Grand Staircase — Located on a broken wooden beam, you can find this particular coin when looking at the ceiling that is towards the stairs.
Sun Deck - Locate the final coin by looking on the Rescue boat that is filled with luggage. Edit How To Unlock The Blood of the Dead Easter Egg Song This particular Easter Egg song is a little bit different compared to previous entries, as you will instead be required to input a series of numbers into the Citadel Tunnels in order to unlock the hidden song.
Find and Ensemble the charged Spectral Shield. Use the Spectral Shield to charge the numbers that are located on the cage. Interact with each of the tree numbers and import